Now shot rotation can be done manually, just hit steadyshot as soon as your autoshot fires, make sure you don't hit it before or you will stop your auto shot from firing for 2 seconds (1.5 cast on steady shot, 0.5 cast on autoshot), and repeat, auto-steady-auto-steady is the very basic
Ah but there is a problem with this, there's a global cooldown after the arcane shot which means you can't cast another spell for 1.5 seconds, which means your next steady shot will be late which means you can't have another tomato in your next sandwich, but there's no cooldown after steady shot so you can on the one after. This rotation is known as the !:1.5 rotation, its commonly used by marksman and survivalist hunters who have slower attacks peed and need to make up for it with extra shots, the disadvantage is mana efficiency, using extra shots uses extra mana and you can soon run out if your not careful! Of course there's one ingredient that you can easily change, using rank 1
Now lets move on to macroing a shot rotation, for this you need to use a cast sequence macro, to keep the pointless analogy; you need to use a sandwich maker, which will automatically choose what to put between both slices of bread so long as you keep pressing the button. A cast sequence macro will go through a list of spells until it reaches the end whereupon it will start again from the beginning, you can add a reset clause to it to make it go to the beginning after so many seconds of the button not being pressed. Here's a basic 1:1 rotation in a cast sequence macro:
/cast sequence Steady shot, !Auto shot
The advantage to using this rather than just pressing the button mindlessly is it will never clip, the macro will not let you fire a second steady shot before your autoshot, after all you don't make a sandwich with 2 slices of ham and one slice of bread! This means all you have to do is hammer on this button and your steady shots will fly, and if you have a fast weapon and never need to use any other specials this is fine, however if you want to use some specials you will have to put them in manually, well that's awkward, what if you get the timing wrong? Lets look at an example of a 1:1.5 rotation:
/cast sequence Steady shot, arcane shot, !auto shot, steady shot, !auto shot, steady shot, multi-shot(rank 1), !auto shot, steady shot, !auto shot
This might look a little confusing, how it works is the first steady shot has an arcane shot with it before the auto shot, but because of the global cooldown after that arcane shot there's no time to put a special after the next steady shot so your rotation works like follows: Ham and tomato followed by ham followed by ham and cheese followed by ham and then it restarts so your next would be a ham and tomato. For those who aren't following the sandwiches the rotation would be: steady-arcane then steady, then steady-multi then steady.
The important thing to remember is everyone is different, they require different sandwiches! some people might only need plain ham, some might not like cheese because it can break crowd control so they might replace it with cucumber which helps the tank. (cucumber would be scorpid sting in this case) and anyone below level 62 can't even eat ham (I confess the sandwiches thing isn't working out, I'm just hungry) and it all depends on how fast your sandwich maker(in this case your ranged weapon) can work. Before I finish this is the reset added to the previous macro, so if your idle for 4 or more seconds (eg. using revive pet, or having to avoid a bosses attack) the macro will restart so it starts with
/cast sequence reset=4 Steady shot, arcane shot, !auto shot, steady shot, !auto shot, steady shot, multi-shot(rank 1), !auto shot, steady shot, !auto shot
Oh and if your wondering why all the auto shots have exclamation points before them, this is because the spell auto shot (and auto attack for that matter) is a toggle, use it once its on, use it twice its off, without the exclamation points the macro would cause you to switch your auto shot on and off between each shot, giving you a sandwich with only one piece of bread, which is completely useless. The exclamation mark tells the game to cast the spell, but never to turn it off, giving you enough bread to make as many sandwiches as you have
6 comments:
Haha, love the sandwich analogy.
Can I get a ham and swiss on dark rye, pickle on the side? Mayo & mustard, please.
Ohh...and great article! Might just have to try the longer sandw... macro. :)
Great info!
I have a question though. Obviously, one can't alway use multishot in their castsequence macro due to cc. If i were to copy the 1:1.5 macro and clip out the multishot would it still work the same?
/cast sequence reset=4 Steady shot, arcane shot, !auto shot, steady shot, !auto shot, steady shot, !auto shot, steady shot, !auto shot
Removing the multi-shot will still allow it to work, and it enables you to add multi-shot back in manually for when you need that extra dps over mana efficiency and theres no sheep around
Multi-shot shouldn't be an issue anyway, as it doesn't hit CC targets anymore... ever since 2.4, I think. It's like other chain spells, not AoE (e.g., Volley), that will break CC.
... also, it works great without the Multi-Shot, anyway. The two I use (mapped to my mouse's thumb wheel, or ] and [) are:
/cast Rapid Fire
/use Bloodlust Brooch
/use Drums of War
and
#showtooltip Steady Shot
/castsequence reset=3.5 Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
The first I try to keep up as much as possible during raids and heroics.
The second is my "dps" rotation for a 2.9 speed gun... In Dr. Boom testing over, say 2-3 minutes, it improved my dps by over 150 (often as much as 250, depending on how often crits and other on-hit buffs would proc) compared to manual rotation weaving.
It also works a dream in raids and Heroics - the mages don't smile condescendingly at me anymore.
Oh, and you basically just need to spam the button you bound to the macro. Easy as pie. ;-)
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